Procedural Generation of City
This was a year long project, I worked on in a team of 2 programmers. Our aim was to create a procedural demo and for this we divided the 2 semesters in research phase and implementation phase. Our first semester was the research phase and at the end we decided to make a completely procedural city using XNA Game studio. We also decided that we will implement restrictions in the city such as industries would be further away from residential buildings, but the schools will be nearer.
My Contribution -
I was the main programmer for this project and was responsible for implementing the procedural generation. I implemented the ability to create procedural buildings, procedural textures and the various restrictions that me and my project partner had decided to implement.
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